Draventh stands as the most densely populated city in Cendomvita, a city shaped by the continent’s oldest continuous habitation. As the capital of Ognenstrof, it sits at a vital crossroads where the Emerald River cuts directly through the city on its way to the Ashen Gulf. This constant movement of water and people makes Draventh the anchor for inland commerce, binding the gem-rich volcanic north to the southern seas.
The city’s age shows in layered streets, uneven districts, and neighborhoods built atop forgotten foundations. Growth has never paused long enough for symmetry. Instead, Draventh expands by accumulation, absorbing trade, labor, and ambition as they arrive. Its streets teem with enterprising and fiercely independent citizens, drawn by opportunity rather than order.
Draventh is known for tradition enforced more by custom than statute. Law exists, but it bends to precedent and negotiation. This looseness has fostered both innovation and exploitation. Merchants thrive. Guild influence runs deep. Disputes resolve through leverage as often as decree. The city rewards those who understand its rhythms and punishes those who mistake age for stability.
Draventh endures because it adapts. It has survived upheaval, fire, and political strain without losing its role as Ognenstrof’s beating heart. Crowded, restless, and unapologetically old, it remains a city where wealth moves, power negotiates, and history never quite stays buried.