The Information Guild is believed to be the oldest of the Cendomvitian guilds. It was founded near Draventh, the capital of Ognenstrof, during the early efforts to organize records, trade knowledge, and political memory. From the beginning, the Guild tasked its members with discovering, communicating, and preserving information across the continent.
The Guild maintains houses in the capitals of all Seven Kingdoms and in each of the four Free Trade Zones. These houses vary in size and visibility, but their function remains consistent. They collect records, track significant events, and maintain archives. Authorized officials, guilds, and councils rely on these records for planning and verification. In some cities, the Guild operates openly as a scholarly institution. In others, it works quietly within courts, councils, and trade offices.
Because information depends on movement, the Guild works closely with transport organizations. Its members travel with caravans, ships, and river craft. Formal agreements link the Guild with the Transportation Guild, the Inland Waterways Guild, and the Shipping Guild. These partnerships ensure that reports move reliably between regions and do not stall at borders or seasonal barriers.
Guild members serve in many visible roles. Some act as archivists, historians, or clerks. Others operate as observers, couriers, or analysts. Their task is to gather reports, compare accounts, and identify patterns before events escalate. Accuracy matters, but timing often determines usefulness.
The Information Guild claims neutrality and does not rule territory or command force. Its influence comes from record and reach. Across Cendomvita, rulers, councils, and guilds rely on its archives to justify decisions and preserve continuity.
The Information Guild endures because knowledge lasts longer than authority.