Transportation Guild

The Transportation Guild regulates the movement of goods and people across Cendomvita. Its reach extends along roads, paths, and established trails between kingdoms, cities, and free trade zones. Where rivers end and borders multiply, the Guild keeps trade moving.

Guild membership binds carriers to a strict code. Contracts promise safe delivery, clear schedules, and fixed prices. Routes are recorded. Cargo is logged. Delays must be justified. This consistency allows merchants and councils to plan trade without relying on personal trust. Over time, most overland transport in the Seven Kingdoms fell under the Guild’s control.

The Guild enforces its authority collectively. Independent shippers operate outside its protection. When a Guild caravan is attacked, the response spreads quickly. Escorts increase. Routes close. Information moves through Guild channels. Bandits learn that a single raid can cost them access to entire regions. As a result, most prefer easier targets.

Guild houses stand at regular intervals along major routes. They provide rest, repairs, and secure transfers. They also serve as places of record and arbitration. Disputes between carriers and clients are handled internally. This preserves both efficiency and reputation.

The Transportation Guild claims neutrality, but its influence is unavoidable. Kingdoms rely on its routes. Free Trade Zones depend on its schedules. When caravans slow or divert, the effects ripple outward. The Guild does not rule territory. It controls movement.

The Transportation Guild endures because it offers something rare in Cendomvita: reliable travel across a divided continent.

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