Ostengate is the planned capital of Vidora and the primary port on Cendomvita’s eastern coast. The city is built around a central palace. Straight boulevards extend outward from it in deliberate lines. This design allows people, goods, and soldiers to move quickly through the city.
High, thick walls protect the landward side. The harbor remains open to the sea. Distance, depth, and naval patrols provide its defense. Stone is reserved for the city, not the water.
The harbor defines Ostengate’s role. Deep-water docks receive the largest ships on the coast. Shipyards operate year-round. Merchant vessels and naval warships share the same waters. Movement is regulated and observed. Ostengate commands the largest navy and shipping fleet in Cendomvita. This strength rests on scale and readiness rather than threat alone.
All major guilds maintain their eastern headquarters in Ostengate. Their presence is deliberate. Warehouses, counting houses, and guild halls cluster near the docks. Administrative districts extend inward along the main avenues. Commerce here follows schedules and inspection. Trade moves in volume, not improvisation.
Vidora’s monarchs rule from Ostengate with visible authority. Orders move quickly from palace to port. During the events recorded in The Mushkinek Uprising, the city served as a command center. Naval response, trade continuity, and reconstruction all flowed outward from Ostengate without delay.
Ostengate exists to impose stability on the eastern sea. It moves goods, directs fleets, and enforces order. Prosperity follows structure here. Order is treated as duty rather than ambition.